Bugs are friends, not food. Actually they're not friends either. The freed creature skitters away into the darkness and you hear the
rustle of plants and cloth as woman moves. A deep sigh reaches your ears through the darkness.
"Can't even swallow a bug," she grumbles to herself. "The berries are nightshade, the mushrooms are toadstools so I doubt you're brave enough to
eat either of those. Town is another day's walk to the east. When you reach it find the guard who speaks English, tell him Anne-Marie sent
you."
The dark gains the trait silence as she disappears into the night leaving you alone with that valuable bit of information. You ignore your empty
stomach and make yourself comfortable among the plants. There you sleep until morning.
You drink as much water as you can and begin the dreaded task of walking into the sun towards town.
The road is empty most of the day but as you get closer more riders and carts drive you from the road and into the edge of the forest.
It's slower going in the vines and the sun has gone for several hours when you finally reach the front gate. Two large men dressed in a combination of leater and metal armor
stand armed before it. Two torches on each side provide the only light.
"Excuse me," you say clearly in English, the only language you speak. It seems the best way to find the guard that speaks English.
Both turn to look at you, hands now resting on the pommels of their blades.
"Yes?" questions the further guard. He's a big guy with a gut that shows his appreciation for beer.
"Anne-Marie said to tell you she sent me." The guard chuffs as he crosses his arms and looks you over. Then he says something to the other guard
that causes a brief bought of laughter from both men.
"Lost, eh?" he asks and you nod. Law enforcement is always good at helping those in need. "I'll get you a place to stay tonight. Maybe even a meal
to go with it." You smile in return, your confusing adventure in the forest is finally coming to an end. The guard says something to the other again
and open the gate, leading you inside. The town is dark but looks like something from a renessaince fair, but with less open stalls. You follow him
to a well lit building along the edge of town and inside. The room you're given is not what you expect. First, there is no bed or table, just musty,
ammonia smelling straw strewn about the floor. The window is barred as is the door that he locks after you step in. A bowl of paste like gruel is
handed to you through the bars. "Enjoy your last meal," he says. There is no smile on face and he seems a bit saddened. "Second one this week," he mumbles
to himself.
Starving, you eat the gruel and then try to get some sleep but you spend the whole night tossing and turning in the bug filled straw. You're in dungeon,
probably about to meet your doom when morning comes. No one is this backwards land can be trusted and you need to get out. As the morning arrives you develope
plan to attack your captures and escape. That opportunity comes as heavy footsteps appraoch the prison cell.
You take up position on the inside of the door just and wait while the key enters the lock and turns.
The door swings open and the guards sticks his head in. He looks the other direction first and you use this opportunity to attack.
You jump on his head and began pounding away but this guard is large and strong. He shrugs you off and scowls before grabbing your arm and dragging you from the cell.
He doesn't bother chains as he points another crossbow at your back and encourages you to climb the stairs. After several flights you're escorted outside into the blinding sun.
A hooded man with arms the size of your head and a heavy axe in one hand stands next to a wooden block a wooden platform.
Stone walls surround the courtyard this platform is in and a small crowd gathers on the ramparts. They cheer as you are encouraged up the stairs.
You're still not bound and the only thing keeping you going in the right direction is the pointy bit of wood that pokes into your back. You could run.
Maybe even reach that locked door before the guard could aim properly and shoot you again. But that would only delay the inevitable so you kneel at the wooden block like the guard wants you to.
You close you eyes, give a silent but desperate prayer that this is all a dream, and await the executioner's axe. The thunk of metal into hard wood is the last sound you hear.
That's kinda fatal, I'm afraid.