There are several people resting in the trees along the road to the gate so sit down next to a comfortable tree, watch, and wait. The longer you watch the
more certain you become that beyond the wall is a city. Many of the carts are carrying goods and others look liike they have come a long distance for something
special. You don't understand a word that is spoken, of course, so this is just speculation.
The morning drags into afternoon and the only positive thing that has happened is your clothing's now dry. The crowd has moved into the city and
the others who once joined you under the shade of the trees have gone in. There is no anominity in thr crowd when there is no crowd. You haven't
gathered the courage to go into the city mostly because of the language issue but your clothes are also way out of place. They are cut too well, sewn too evenly,
yet aren't detailed enough to warrant the kind of craftsmenship they have. Simply put, they are too well made to not be fancy. Plus buttons. You purse your lips
while contemplating what to do but the answer may be walking your way.
You've been sitting under this tree too long and a guard has taken notice but he's unarmed and has removed his helmet. Running is an option but you have a pretty good
idea how that will go down; the archers at the top of the wall aren't that well hidden and you always placed last in field day.
So you stay put and are a bit surprised when the guard takes a seat in the shade next to you.
"Starbucks?" he asks noting the green apron. That was clearly English. No one spoke a word of it the entire time you sat here. You nod cautiously. "What happened
to your shoes?" he asks.
"The river stole one so I gave it the other," you answer. The guard nods.
"Good move, the rubber soles are a dead give away you don't belong." He sighs and sets his forarms on his knees. "You can't stay here," he states and you open your
mouth to protest but he stops you. "You don't belong, you're too strange and different and these people kill what's strange and different. But I can give you two options."
"Send me home?" you suggest but he shakes his head.
"No one has figured out how to do that," he replies. "You can go south of here. There's a woman, Anne-Marie, in a cottage half a days walk from here. If you prove to
be useful and not a complete idiot, which I don't think you are since you've been sitting here watching and not bumbling in like a fool, she'll help you. If you go
back west you might run into Hank. He sometimes takes on a companion, if you can fight."
"If I don't like those options?" you ask. Seeking the help of two complete strangers doesn't sound like a solution to this problem.
"I arrest you, throw you in the dungeon, and you await your beheading at dawn," he answers. Suddenly the other two options don't seem so bad.
Find the woman in the cottage.
Seek the man looking for a sidekick.
Exercise my right to sit where ever I want. This is a free country, I think.